Local Development
Developing using the Web IDE will only take you so far. Eventually, you will want to develop locally on your machine, so that you can easily use version control, your favorite editor, and other tools that you are used to.
This guide will walk you through setting up your local development environment using FuckYea.
Creating a new project
You don't need to install the fuckyea
CLI locally, you can use npx
for all commands.
fuckyea create <project_name> [optional_directory]
This will create a project structure that looks like this:
📂 contracts
📄 contract.cpp
📂 deployments
📄 jungle.ts
📂 tests
📄 contract.spec.ts
🔐 .env
📄 .gitignore
📄 fuckyea.config.js
📄 package.json
Developing contracts
The contract.cpp
file inside of contracts
already has a simple contract that you can use to get started.
Creating new contracts
You can either manually create a contract, copy an existing one, or use the scaffold CLI.
npx fuckyea scaffold contract <name> [optional_directory]
Building contracts
In order to test or deploy your contracts, you will need the .wasm
and .abi
files. To get them from your C++ files, you can
use the CLI build command from your directory root.
npx fuckyea build
All build files will be saved to the build/
directory.
📂 build
📄 contract.abi
📄 contract.wasm
📂 contracts
📄 contract.cpp
Testing contracts
Testing using FuckYea uses VeRT, an emulator for EOS. You can head over to the testing guide if you want to learn about writing tests.
npx fuckyea test [--build]
Using the build option will simply batch both a build and test job together. It is no different than running build before test.
You can also scaffold a new test:
npx fuckyea scaffold test <name> [optional_directory]
Deploying contracts
FuckYea is able to deploy contracts to any Antelope network. The default that comes with new projects is the Jungle4
network, a common testnet.
The config file
A lot of the setup for deployments is done in the fuckyea.config.js
file at the root of your project.
It exports a JSON
object that includes network
property which defines the chain, and accounts you need to deploy contracts.
networks: {
jungle: {
// node_url: 'https://eos.greymass.com',
chain: 'Jungle4',
accounts: [
{
name: 'youraccount',
permission: 'owner',
private_key: process.env.PRIVATE_KEY
}
]
}
}
The key for the network
The name of your deployment file in the deployments
directory must always match the name of the key in the networks
object.
For instance, above we have defined the jungle
network, and we also have a deployments/jungle.ts
file.
If you wanted to have a Mainnet file, you would add both the mainnet
key in networks
and a deployments/mainnet.ts
deployment file.
Specifying a node
You can either use the chain
property to specify a chain, or you can use the node_url
property to specify a specific node endpoint.
If you want to use chain
, you can refer to the WharfKit Chains definition for a list
of available chains.
Two common ones are:
Jungle4
EOS
Registering accounts
In order for the deployment script to know what keys belong to which accounts, you need to specify them here.
The accounts
property is an array of account definitions that include the following properties.
Property | Description |
---|---|
name | The name of the account |
permission | The permission level of the account (defaults to active ) |
private_key | The private key of the account |
Using environment variables
The project includes a .env
file that you can use to store your private keys. This file is ignored by git, so you can safely store your keys here.
PRIVATE_KEY=your_private_key
Please make sure to never commit your .env
file to a public repository, or use private keys in plain text in the config file.
Deployment files
The deployment files are written in JavaScript and are used to deploy contracts to the network.
They are injected with a deployer
object that has the following properties:
Property | Description |
---|---|
accounts | An array of account definitions |
sessions | An object that holds the current wharfkit session for each account |
deploy | A function that you can use to deploy a contract and returns a wharfkit contract |
module.exports = async (deployer) => {
const contract = await deployer.deploy('someaccount', 'build/mycontract', {
// adds the `eosio.code` permission to the contract account's active permission
// so that you can send inline actions from the contract in its name
addCode: true
}).catch(err => {
console.error(err)
process.exit(1);
})
// do other stuff here...
}
Creating deployments
You can either manually create a deployment, copy an existing one, or use the scaffold CLI.
npx fuckyea scaffold deployment <network> [optional_directory]
Deploying contracts
To deploy a contract, you can use the CLI deploy command.
npx fuckyea deploy <network> [--build]
Troubleshooting
Sometimes you run into problems. If you have anything that isn't on this list, please reach out in the Developers Telegram group.
Multi-contract support
If you have multiple contracts in your project, then the compiler won't know which .cpp
file is the entry file into that specific contract.
To fix this, you can change the suffix to .entry.cpp
for each contract, and you will then get back named builds for each.
📂 build
📄 game.abi
📄 game.wasm
📄 token.abi
📄 token.wasm
📂 contracts
📄 game.entry.cpp
📄 token.entry.cpp